Babylonjs material clone

Logan Baker


Babylonjs material clone. js Playground. Once the Material has been created, you can apply it to an object and tweak all of its properties in the Inspector. 0-alpha. You must provide a serialize() and a Parse() functions alongside with a getClassName() function. com. Aug 16, 2021 · Here is your fix: Cloning vs instancing flipped axis | Babylon. e. However, when i clone a mesh and I drop the texture on the cloned mesh, the original mesh is ALSO updated (I guess the memory buffer is loaded with the material name). Configuration object to use local files: Playground search page for Babylon. for GDPR compliance), you can set the DracoCompression. The grid materials allows you to wrap any shape with a grid. clone() seems to return a new texture object, but the underlying webgl texture is the same as the one that was cloned so when I change it other items in my scene change. com) Instances are far faster than clones but suffer from several limitation (in a nutshell, an instance is rendered within the same GPU draw call so it has to share the same properties (ie. log(material2. Mesh. Using Node Material with Bones Cloning bones Mar 12, 2020 · if each mesh copy needs a unique material: CLONE it; if each mesh copy can share a material: INSTANCE it; So, for the clone, I need to clone the whole root hierarchy. com), which is what was causing problems on the inspector. [Babylon. Draw meshOuside first, meshInside second and stencil planes last. 0, cloning a mesh with skeleton will assign said skeleton to the clone, ie, the skeleton is shared. By default, new materials are assigned the Standard Shader, with all map properties empty, like this: Expand. The original model has a root mesh for positions and transforms etc and a second mesh for materials etc. js the default setting is, as you might expect, set to true. The Node Material is a powerful tool that allows creating shaders without having to write GLSL. Apr 14, 2020 · After cloning CustomMaterial through a . This simply creates a deep copy of the original mesh and saves memory by sharing the geometry. Oct 12, 2020 · Cloning materials does work: The original material is Alien and your two clones are myName. They can be displayed as a wireframe, scaled and offset across a mesh, have degrees of transparency and be blended. Expand. StandardMaterial("ground", scene); groundMaterial. js/assetContainer. We are also making use of KHR_materials_variants. Mar 28, 2023 · Dears, I never paid all too much attention to it until today. This adds a lot of flexibility, since one can easily modify the behavior of existing materials with special effects without having to rewrite the entire shader code, in a simple and reusable way. js is one of the world's leading WebGL-based graphics engines. As you can see in the example, I cannot change the material of the mesh when I import it as an instance. This can decrease memory usage and increase rendering speed compared to using an empty mesh as a parent and is less complicated than using a pivot matrix. Start using @babylonjs/materials in your project by running `npm i @babylonjs/materials`. This allows you to modify the material without marking it as dirty after every change. A TransformNode. Include the following code in your project to download your scene This allows you to modify the material without marking it as dirty after every change. How can I clean up my imports so I don’t have multiple materials, shaders, and textures floating around the scene in addition to multiple Add bodies Clone Setting the mass of a body. js API] API. I next clone this material n times. I want to then programmatically create a forest of trees using assets cloned out of the container, what would be the correct workflow to do this? Effectively I This is the default material used in Babylon. Say I make 10 Jul 12, 2020 · Hello guys! I have an arbitrary number of planes created during runtime, each plane has a different texture. I have a material with a baseTexture. You can apply multiple materials on one mesh and use a dynamic texture as a material that you can draw and write on in real time. com) Copy animationGroup with skeleton - Questions - Babylon. The callback will pass the material as an argument, so you can make your changes to it. Blake October 3, 2021, 11:29pm 2. js Materials Library =====. On WebGL2+ Babylon. js API] only clone it once and reuse it on Loading files locally. Sep 19, 2023 · Hi, I need to deep clone a texture so that the copied texture can be edited without altering other textures that link to the same underlying webgl texture. Even when passing null to the second param doesn’t work. material = material2 And then do createInstance on a and b. ts at master · BabylonJS/Babylon. I can clone all your requirements. Hey, it looks like each box’s material is set to boxMat and each roof’s May 23, 2020 · Hello @JohnK!Thanks for taking a look at this! I was actually able to get things working with the code below. glb file which contains 5 animations plus the player avatar. We want to make use of the clone method of meshes to increase performance and memory usage. material = clonedMaterial which semi works (it does create the new material, but it is not assigning the new material to the cloned mesh). _plugins) #H1LRZ3#29 Thank you! Jan 28, 2022 · Babylon. js API] build Uniform Layout clone dispose force Jan 25, 2024 · when using LoadAssetContainerAsync, before calling addAllToScene , i want to clone a mesh, and do some work , then mannually append it to scene. js API] build Uniform Layout clone dispose force Compilation force Feb 3, 2016 · I'm trying to clone() a Mesh created with BABYLON. freezeActiveMeshes(), just a couple dozen nearly 1/3rds absolute FPS. Mar 11, 2020 · Is there a reason that the clone operation does not work on NodeMaterials? I have been messing around with NodeMaterial Editor trying to make a forcefield shader. js (babylonjs. js Custom material vs clones. I fixed that, and also for some reason when the play button for Feb 12, 2019 · I work with Babylon 4. instantiateModelsToScene does not return the cloned materials, it returns only rootNodes, skeletons and animationGroups. Here is a playground illustrating the issue. Babylon. com Babylon. pluginManager. js [Babylon. Each clone can have its own material and transformation. The PBR material of BJS following the metal roughness convention. js file format supports the use of custom material. To create a new Material, use Assets > Create > Material from the main menu or the Project View context menu. Sep 29, 2020 · The material gets bound on each clone, and you increase the time on bind, so they will go faster 2 Likes phaselock September 30, 2020, 1:59am Jun 22, 2023 · Thanks for the repro! In fact, it’s not a bug with plugins but with CubeTexture serialization. js WebGL 3D scenes Apr 16, 2021 · Hi Evgeni_Popov, thanks for your faster replied, The point is because if I clone the instance selected, I won’t be able to change the material or highlight the cloned object because it will be an instanceMesh and I will have another issues because, I understood that it’s not possible to do it with instances, is for that reason I used this Source B, that it seems useful, but the position #13807 When cloning materials, the default behavior has been to clone any textures used in multiple material channels once for each channel that uses it. Feb 19, 2019 · clone can be applied on all the hierarchy because a clone is a complete independent object whereas an instance (while being really faster) is also a bit more limited (can’t have its own material, share everything but TRS with source, etc…) So creating an instance must be done really purposefully. clone() a. There are two main ways of producing an animation in BABYLON. texture. The name of the cloned animation group equals the original one (but it should be “Clone of …”). Is there a good way to make a full copy of a texture so the Feb 12, 2019 · I work with Babylon 4. clone(), it is not possible to access the standard functions in the clone. js docs This allows you to modify the material without marking it as dirty after every change. js WebGL 3D scenes Oct 15, 2019 · I’m glad to announce that we finally have an option to load a model and duplicate it as much as you want without reloading it!!! To do so, you have to load it into an AssetContainer and then use the new instantiateModel… Mar 3, 2022 · Hello guys, unfortunately a have a problem with cloning the animation groups. js will use textures to store the targets so the only limit is the GPU memory. Unfortunately, I want to do this with clone instead of instance. Base class for the main features of a material in Babylon. Feb 11, 2021 · So I am cloning a mesh to 3 clones and I need to change the material of 1 clone of these 3 clones but I am having a problem where all the 3 clones are changing materials when i change 1 only is there is a solution for that? I made a new material for the cloned mesh and put it equal to the old clone mesh material and i am just changing to albedocolor of it but the other 2 clones are changing Animation Animation. com) Loading character with animations to scene and cloning it with animation groups - Questions - Babylon. Using the Solid Particle System to Copy Meshes. makeGeometryUnique() a. com) Attaching GLTF/GLB animations-only files to To use a Node Material in a mesh with Morph Targets, you need to add the Morph Target node to it so that vertex positions, normals and uvs properly respond to the effects of the morph: Expand. you don’t have to clone the material, you can reuse the same material if it doesn’t change between meshes Apr 3, 2019 · Heya, I’ve managed to make a . js standard material to a mesh and a variety of types of texture. Beyond that there is also physically based rendering material to give a more realistic appearance to a material. One material in Babylon. A body has a mass properties which affect how it responds to the physics stimuli. _plugins) const material2 = line1. You can also construct complex meshes by using subtract, inverse, union, and intersect methods of the CSG class. In case you want to deliver these files locally (e. Colors are customizable. Sounds a bit weird since I changed this baseTexture to a new one for my clones. js brings powerful, beautiful, simple, and open 3D to everyone on the web. com), but the actual data is reused: Babylon. And I can’t Jan 28, 2023 · Hello, i think i found a bug in the KHR_materials_variants class. Merging Meshes with Constructive Solid Geometry. To prevent duplicating a texture multiple times when cloning a material, the parameter cloneTexturesOnlyOnce was added to clone to prevent extra duplication of textures allowing multiple Nov 22, 2019 · It seems as though when I clone a RawTexture that is of Float32 type, it changes it to a Texture and give it no internal texture. js. js Possible bug with cloning Nov 14, 2019 · clone the shader material and set a cloned material on each mesh before RTT rendering / reset the original material back after rendering as we did previously; freeze the materials as much as possible: call . I can’t reproduce the problem in pg, even though I use exactly the same code locally: Babylon. I need the edgeRenderer to show the edges of my meshes but when clipping them, the edge renderer is not clipping … Oct 18, 2019 · None of the base properties of Material are cloned when cloning a ShaderMaterial: is it intended? I had a bug because I cloned a ShaderMaterial with alphaMode=12 but got alphaMode=2 in the cloned material (2=default value). 19 I’m trying to duplicate objects between multiple scenes. js (github. To use a Node Material in a mesh with bones, you need to add the Bones node to it so that the bone influences are correctly computed: Expand. But babylon just append the copy to Scene right after const cloned = myMesh. g. Animation is what makes your game or app come alive. _plugins) #H1LRZ3#29 Thank you! Feb 29, 2024 · If GridMaterial is used on a panle and opacity is set to a number less than 1, the clone of GaussiansplattingMesh will fail. Js engine decides to show or hide the object. There is more to the Solid Particle System (SPS) than just producing multiple copies of a mesh and these are considered in full in the Particles section. log(line1. js API] View Projection build Uniform Layout clone dispose force Compilation force A material to use for fast depth-only rendering. 0. I was able to reproduce the problem with a simple PG : The bug stems from the name property being overwritten. js can be used to cover as many meshes as you wish. However, objects with abstractMesh materials can still be cloned successfully. To let the loader knows about your material, you will also need to add the following line to the code using your material: Jun 21, 2023 · Babylon. The mass properties are: mass, which determines how "heavy" an object is, center of mass, which determines the point that a body spins around, inertia, which is similar to mass, but describes how far away the mass is distributed from the center of mass, affecting Apr 21, 2023 · I have defined clipPlanes in the material level as my use case has lots of instanced meshes in the scene. js/animationGroup. Looking at the images below, when the material property backFaceCulling is true you can see that the transparent areas around the dog are still transparent, you can see the background through them. So far I’ve created a new StandardMaterial for each plane and assign it its own diffuseTexture. js WebGL 3D scenes The bug stems from the name property being overwritten. playground. js API] View bind View Projection build Uniform Layout clone dispose force Compilation force Gets material defines used by the effect associated to the sub mesh Introduction. You cannot change the material of an instance of a mesh. Animation Animation. Sep 2, 2013 · Thanks for the workaround! However, my simple example didn't highlight the importance of the clone method. the gl resources used) are the same. Scene. 1, last published: 2 days ago. Clone. Latest version: 7. I will definitely investigate the SPS, as it might be a better option for my project in the long run. 0 Babylon includes a Material Plugin system, which allows customization of an existing material with custom shader code. This function should be used if you need to make more than one dirty-enabling change to the material - adding a texture, setting a new fill mode and so on. I pick the meshes using scene. Any addition or removal should be done using the addMaterial and removeMaterial Scene methods. I fixed that, and also for some reason when the play button for With this parameter you can force the system to also clone the materials javascript const entries = container . I created a playground to prove this Bug report KHR_materials_variants missed during clone of mesh Feb 18, 2021 · A slot is used only when a texture is used in a shader: the maxTexturesImageUnits is the maximum number of textures you can use in a shader at once. I can import the . Note that as of v5. In Babylon, as I understand, if we want to use custom material, we should create a copy of this master material, and apply to mesh? But, how to maintain all the original material properties on this new instanced copy? In Unity and Unreal, when you change master Apr 9, 2022 · Applying a different displacement to the clone seems to work fine in the below PG, maybe you can modify it to show what’s not working or make some other PG to show a clone that can’t be updated? babylonjs-playground. Next thing that happens when I load the materials, I have n (=cloned) instances of the original baseTexture. js will be able to optimize rendering to take instances into account. Coming next Mar 5, 2019 · Hi I have created a web site whereas I drag&drop textures on my 3DSMAX exported meshes using a jquery application. material = material1 b. I was wondering if there are any performance advantages of having a single StandardMaterial and clone it for each new mesh. Jan 2, 2022 · I have tried clonedMesh. The ObjectCloner clones and distributes given meshes to the facet position of another input-mesh which acts as a template. Try to do it Mar 11, 2020 · Is there a reason that the clone operation does not work on NodeMaterials? I have been messing around with NodeMaterial Editor trying to make a forcefield shader. js Playground Meshes and skeletons get cloned correctly but the animation group seems to ne the same one. I’ve done a lot of search but still havn’t a idea. 20. As of v5. Feb 25, 2021 · I am cloning the model into 3 clones but the instance meshes of the clone are following the source of the original model, so when I change the material of mesh of 1 clone the instance in the clone won’t change material because the source not changing material, Oct 3, 2021 · Babylon. Jan 2, 2022 · When you clone a mesh, the same material is assigned to the cloned mesh. js playground is a live editor for Babylon. js API clone To is Equal mark All As Dirty mark As Attributes Dirty mark As Fresnel Dirty mark Any scene or mesh can be downloaded as a file to you computer. May 21, 2024 · Hi ! dear friends! I’m using WEBGPU, and want to clone a texture named “dest” (code at the 63th row below:) but problem is when I run the code at 67th row , the ground2 will disappear(as figure below:) in addit… This is the sky material which allows to create dynamic and texture free effects for skyboxes. Using Node Material with Morph Targets Limitations. Questions. Starting from 5. By default, the gltf loader will request additional files for draco compression from preview. Gijs September Jan 17, 2022 · The textures objects might be duplicated, but the internal textures (i. please help 😭 Using Materials How To Use Materials. com) Thanks for your answer. And then do createInstance on a and b. 0, instances that have a transparent material applied can be sorted from back to front to remove/limit rendering artifacts. babylonjs. instantiateModelsToScene ( ( name ) => "p" + name , true ) ; Nov 19, 2021 · Two things: Can I have different meshes that share the same material, batched into a single draw call? Premise: It seems that more drawcalls = more bad for mobile CPUs even with scene. clone() console. For each, I set a new baseTexture. There is much you can achieve by applying the Babylon. And for instancing, I need to merge all meshes and take out of the hierarchy? Is that right? Manages the defines for the Material [Babylon. // Ground var groundMaterial = new BABYLON. animating-clones-from-glb (AJA5J6-28) Trying to loan a series of animations from a . This system allows you take an array of meshes, clone them and display the results in a variety of patterns. I use clone on the mesh of scene 1 and add it to scene 2. There are several methods to do this using clones, instances, thin instances and the solid particle system. The two main ways to copy a mesh is to clone it or create an instance of it. material) than the source) This allows you to modify the material without marking it as dirty after every change. Apr 3, 2021 · It’s not, the animation group is cloned: Babylon. js Playground (babylonjs. makeGeometryUnique() b. Once I create instances from S or add instance buffers I can no longer clone it properly (instances are cloned In Babylon. glb, clone the avatar and play a different animation on each avatar. Jun 18, 2023 · Hello! console. In the case of CubeTexture it’s possible to fix it, so here’s the PR : Jan 24, 2023 · Hello, i think i found a bug in the KHR_materials_variants class. You can clone the material and assign it to the cloned mesh and you will be able to change some properties that won’t affect the original material: playground. Each of which provides advantages and disadvantages. I made several attempts often materials do not move from one scene to… Even if the current hardware does not support hardware accelerated instances, babylon. Coming next Apr 16, 2020 · The thing is as long as their properties are different, they need to be clones. material = material2. Now I have both. Apr 1, 2022 · hey @Frankie_Ali the reason that not solved yet i cant find for time write complete way for clone all shader parts and detect new uniform and all etc shader stuff you most check on clone so yes that is uncompleted task but the best way to make simple clone is the monkey way you see in the sample but that not mean that is work for any kind customization Sep 29, 2020 · The material gets bound on each clone, and you increase the time on bind, so they will go faster Babylon. My original plan was to clone the material and provide … Use Bones with Node Material. material. In the case of CubeTexture it’s possible to fix it, so here’s the PR : But for other textures, overwriting the name property won’t work if the texture is serialized at some point Oct 10, 2020 · Cloning materials does work: The original material is Alien and your two clones are myName. From a new visual scene inspector, best-in-class physically-based rendering, countless performance optimizations, and much more, Babylon. A TransformNode is an object that is not rendered but can be used as a center of transformation. This is achieved with the scene serializer. If more than one mesh is provided, then the corresponding clones will be placed subsequently one after another starting in the order as the facets of the template mesh is defined. It is the best trade off between qualityand performances. For example, let's say you want to create a "pipe" shape with an inner and outer diameter (i. All of the materials added to this scene In the context of a Scene, it is not supposed to be modified manually. In most cases, this is helpful in maintaining the highest possible performance. I am importing a complicated mesh with a material that uses a texture that has been built to look like a real life object with all the appropriate colors and uv mappings. clone() let b = S. js Seperating clone mesh material. My original plan was to clone the material and provide different Color3 values for different shield colors. The clones are helpful if you want to control different parameters when rendering those materials/textures. The buffer just like vanishes. clone(). js WebGL 3D scenes Jan 24, 2023 · This has been discussed quite a bit around on the forum: Animate multiple Ready Player Me avatars in the same scene - Questions - Babylon. pick during the drop and everything works fine. Also, you can allocate a bigger buffer than what you really need at start and play with the thinInstanceCount property to adjust the number of instances to display during the course of your program. You can create/clone textures as much as you want (limited by the RAM you have, however). CreateGroundFromHeightMap() but it never renders. Oct 19, 2020 · If I have a mesh S that I want to use with instances using two different material I seem to need do do the following: let a = S. If I replace the material of the Example: Thin Instances Example If you have a lot of thin instances to create, it could be a lot faster than calling thinInstanceAdd / thinInstanceSetAttributeAt. By the way, clone() is not implemented in Material (it returns null) contrary to what the doc is saying. You can change the properties of an object within a scene during the rendering cycle. Nov 12, 2023 · Cloning is the “slowest” method (regarding the performance), but it allows to use different materials and even to change geometry in cloned meshes. Instances are all drawn in one command so they can not have different properties. This number indicates the number of allowed retries before stop the occlusion query, this is useful if the occlusion query is taking long time before to the query result is retrieved, the query result indicates if the object is visible within the scene or not and based on that Babylon. freeze() on the material; Last point is the one trying to avoid running a full check in isReady / isReadyForSubMesh each time. glb ok, and have worked out how to clone the avatar mesh, but I can’t work out how to play a seperate animatio… Dec 15, 2023 · Hi, I am coming from Unreal and Unity, where in both engines it is possible to change master shader/material on instanced materials. Cloner System. I am implementing the skeleton and animation grub for the clone. js documentation site. If I try this in the playground the inspector shows 2 materials Sep 27, 2022 · hi Guys , Im noticing some really high delay on one of my current projects and its usually happening when it has to change various materials and turn on or off some layers, all of this one after another , I dont know if this is the reason but i think it shouldnt be , cuz its not a big deal , even the model is not complex, it may have a lot of layers but this shouldnt be a problem either right Jun 18, 2023 · Hello! console. Cloning gives you an independent copy of a mesh whereas an instance is still linked to the original for its material. , not just a "tube" mesh, which is a curved plane with no "thickness"). . Be aware that this method by itself will not clone neither skeleton nor animations (if there are any), you need to worry about it yourself. Mar 7, 2023 · I have a large ‘library’ of models in one glb (let’s pretend it’s a bunch of trees for example named tree1, tree2, tree3, tree4 all of which are just a collection of meshes) which is loaded using “LoadAssetContainer”. js WebGL 3D scenes This allows you to modify the material without marking it as dirty after every change. js API] View bind View Projection build Uniform Layout clone dispose force Compilation force Compilation Sep 5, 2019 · Assign material with only back faces to the mesh clone (“meshInside”) For each of the 3 slicing directions create a white wireframe plane helper and a plane I will use for stencil testing (“stencilPlane”) with a distinctive (pink) material color. Often you want to save memory or draw calls when rendering a scene. Copies, Clones and Instances. It seems that KHR_materials_variants are not correctly copied during the clone process. bekdiuxh vlwge llmor vutie dywme bstdp tkqa zps xljnub qsuasn