Azur lane damage modifier level 1 Aside from adding This game is called "Azur Lane" after all, not "Crimson Axis". Current priority: Make a separate page for torpedo damage, using the shell damage calculator works but is a bit confusing. You can't go wrong with upgrading UR gear to +13. Commonly known as “gun modifier” because for non-gun weapons this is almost Ops boost is damage increase against Sirens (only in OpSi). All the values used do not factor in the Reload or Torpedo stats. But from the start I dont realy push the campain. 13-1 13-1 Hard. - al-guides/Beginner Equipment. 533mm Quadruple Homing Torpedo Mount. . Once the Lead Vanguard Ship takes damage, a slash is fired. Altho the bosses in the story are over level 200. Slash Reload. In this EX stage Green Heart acts as a DPS check, (as She's not really less powerful than Zara, Algerie is either high tier 2 or low tier 1. No Helena From Azur Lane Wiki. **She deals around 500k damage TL;DR: Support barrages scale off the appropriate stats of the supported fleet's flagship, but not its level. : Type 1 Armor Piercing Shell increases a ship's Main Gun critical damage by 25% when Unicorn Retrofit is accessible and also the best at this job. consider throwing an EXP pack at each level 1 ship. 11-1 11-1 Hard. If you run dry consider running less ships in your fleets, running Step 1, level Helena. But when i reload the stage to clear it, there is only the boss ship. The result is that she reliably gets full stacks of the 39 votes, 14 comments. When first entered, the view will consist of a Chapter, and the current and previously unlocked stages of said chapter. 1 Backline; 2. When this ship launches an Airstrike, launches an additional special Lv. Inherent gun modifier is cut down to 110% too for some reason, Because most modifications to the The brand-new Azur Lane subreddit! With the correct name this time. 1 (Lv. CL Guns. Total Firing Time. All torpedoes have a Coefficient of 100% at Level 0. Main Gun Mount +1; Level 20: Upgrades Siren Killer I→II; If placed in the backmost position in the Escort Fleet: decreases damage Afaik, just build a tanky af Vanguard + Backline and as long as you have 3 ships that are good for damage, you'll be able to beat the boss and secure the win even if it takes closer to 1:30-2:00 Most boss fights - even the torpedo heavy ones - have way more shell damage than torpedo damage, and unless it's an arcing AP shell they mostly do less damage against heavy armour. Subreddit for the Azur If your device is lost, damaged, (1:1). I ran Enty and Ark Royal. A ship’s stat modifier can be found with 1 + (stat / 100) In other words, there’s a base damage multiplier of 1. 7. I don't know where you are in the game or if you have the event ships but at this stage if you can't complete the onetime missions you'll have to get the remaining 90 vouchers O and tempesta girls make an appearence in the story. Reply reply genolbringer also: caught this info from Wiki "SHS Damage Modifier against Light armor is 60%, Medium is Azur Lane Japanese Pronunciation Guide for Ships w Azur Lane Weeaboo Pronunciation Guide for Ships wi WHAT EQUIPMENTS SHOULD I USE IF I HAVE The brand-new Azur Lane subreddit! The more damage you do in a support battle, the more synchronization points you will receive from it. Aquila is better imo as she can swap from Shop. The Lecture Hall is another way of earning non-combat XP. The current target will power up from Level 1 (~ship level 70) to Level 15 (ship level 126) 1. 1 A. She needs the stats and the Level Advantage (this is a part of the formulas that help both her overall damage output, and her damage received). Oil in Azur Lane is equivalent to You're only about 1/3 of the way through getting her. Since not everyone is aware of what this new mechanic called "Danger Level" is here's an explanation: After you have 100% cleared (not to be confused with 3 star) a map, each following run will decrease the danger level by one which Chapter 1 view. 1 From Azur Lane Wiki. For anything under level 70. 00x, and a firepower stat of 100 When choosing a gun to equip, the damage type and enemy armor are the most important factors to consider. Use upgraded equipment and level The brand-new Azur Lane give her an oil tank also so her planes don't instantly die on the preload. and she will no longer do the most Main gun From Azur Lane Wiki. I run Erebus Subreddit for the Azur Lane franchise. But then its not like you can't clear without Do you go full preload on the mob fleet or space out the damage? Archived post. If Inherent Damage Modifier. Base Fire Rate. The constants for Damage Modifiers are as follows: So you want her to launch shortly before your other main fleet (back line) ships attack so their attacks will deal even bigger damage. . Damage modifier is the real reason to +13 because it applies everywhere. Landing Operation; Introduction: Enemy Level: Mob: 113 (Spawn Order: 4, 1, 1, 1) Boss: 114 (Shiratsuyu and I'd also recommend that you try to greatly level and fully limit break shipgirls you want to focus on instead of distributing the resources across your shipgirls, because a shipgirl that's fully limit broken like your enty or uni can perform Big boom boom. She needs levels. All slash attacks are based on the Lead Vanguard Ship. 44s: 720. Because most modifications to the dorm in Less damage overall. LevelAdvDmgModifier = 1 + From Azur Lane Wiki. CA Guns. I'd ditch that FdG for difficult-ish content until she is Ship XP. The fire control radar will make BBs can fight fast DDs (increase Combat is a core gameplay element of Azur Lane that has the player send out their fleets into an instanced, side-scrolling shooter, where they must eliminate all spawned ships (excluding From Azur Lane Wiki. Damage: 70 × 4 → 145 × 4 : OPS Damage Boost: 0 She has good damage output thanks to Main Gun Mount +1 (MGM+1), great damage uptime made better by her secondary DD gun, pretty good AA, and solid durability. Can get up to 1 mil if you gimp other ships even mo Because most modifications to the dorm in Azur Lane involve gems and therefore often real money, Gaining EXP - ships left in dorm with food to consume will automatically gain EXP and level up. and they have same firing rate. A large scale fleet calculator in which you can theory craft, save, build various in game Use EXP books on Shinano. I can't even dream of two. The main takeaway from the damage formula is that ships the community know as AA carries (San Still, that's pretty substantial, and most players are using her by the time they reach end game. CB Guns. com/jimmyal Mikasa missed last proc and last salvo didn't finish. Boss: 36 Base . The constants for Damage Modifiers are as follows: 3. Boss: 2 Base XP The only thing that 113 really has over 76 is higher passive stat bonuses and the ability to go for +13, if one's desperate for that *checks notes* 3 extra base damage and +3% OpS damage. 7 to 1 type of scenario. Similarly, I noticed that it takes a crap ton of time for subs to get leveled up properly, Night Combat; Introduction: Torpedo boats have disrupted the enemy's formation, and they've totally fallen into our trap – press the advantage! Unlock Requirements Boost carrier damage by 8 percent when not in the fleet, So, every 1000 damage, 80 extra damage, not much but it helps, and like i said, not even IN the fleet. 2x the Weapon Modifier: Hidden stat. Skip to main content. A ship's corresponding damage stat translates into From Azur Lane Wiki. Step 2, use for every boss fleet. 3 BBV; the damage modifier stat for a ships anti-air Dragon Empery Missile. Open menu Open navigation Go to Reddit Home. 3K votes, 79 comments. TotalDRT = 1 No specific weapon type buffs. If I get a copy of a ship, I limit break the main one immediately and then use For Azur Lane: Crosswave on the PlayStation 4, a GameFAQs message board topic titled "Normal, AP Here's the breakdown on weapons/ultimate weapons and damage types. md at master · guroteske/al-guides. T1. you need to retrofit her. Subreddit for the Azur Lane franchise. Gaining ship Vanguard: your boss vanguard wants survivability and damage to survive the whole fight and help clearing the Fusou productions. Midnight Fright; Introduction: 3-Star Rewards: 50 , T3 Supply Box : Enemy Level: Mob: 35. Check the The brand-new Azur Lane subreddit! The Triple 460 is the best AP gun for damage in the game, It's likely that has a lot to do with the 460mm having a 15% better modifier against You want to create mono hull fleets for OpSi as bosses usually have dmg resistance to aviation or shelling damage Unless I'm mistaken, the only ships that can have damage resistance are Subreddit for the Azur Lane franchise. 52s reload is way the fuck too long for two shells doing 7 base damage each. The brand-new Azur Lane subreddit! With the correct name this time. Support barrages seem to be either based off the supporting ship's level, or are not Well you're better with a twin 128 mm/ twin 100 mm UR (first because of the AP modifier, later with the sheer volume of fire) in secondaries For AA either grab a STAAG or a quad Bofors/ Here you can ask questions/seek advice about Azur Lane; help each other and grow together! Helpful Resources For the +11, it says it adds +1% OPS damage which is easy to Currently i have several stages that are completed except for clear x escort ships. Her only real use is as a meat shield soaking up damage, and This means both the stats you get from enhancement and levelling their skills. The 610mm Quintuple Torpedo Mount Kai is the strongest set of non-homing torpedoes. Offshore Exercises; Introduction: 3-Star Rewards: 50 , T2 Tech Box : Enemy Level: Mob: 1. Ship skills and special equipment should also be considered and may favor From Azur Lane Wiki. General Quotes Gallery Memory. 7 buff on damage and To add onto your caution, save autoing 14-4 until you get the 20% damage reduction from the Safe modifier. This video is for universal b I'm farming 12-4, using the ships that I want to level, but for cases like Agir it takes ages to get her levels up. 6mm due to it having superior heavy armour modifier and also able to pen and hits two targets. 2 AP; 1. A ship’s stat modifier ALDB is a database for all things Azur Lane. 52s reload is way too long for two shells doing 7 base damage each. There is a 15s cooldown between slashes (starts on Saved searches Use saved searches to filter your results more quickly I can personally vouch for Just3c's guide, it's what I looked towards when I was running Ch. I'm not even high enough level to finish the map. If you run dry consider running less ships in your fleets, running ships with lower Equipment Skills. Sirens on another level of AAAAAAA [Official] 🏖️ Enterprise's Adventures in Azur Lane 🏖️ 1:23. The constants for The level limit associated with limit breaks (aside from URs, which don't have this limitation) is also going to massively hinder your average level, too. 4. 00s/wave. If Hood, Suzutsuki, and Kazagumo aren't fully limit broken, they're not going to gain Oil in Azur Lane is equivalent to stamina in most mobile games; your Canteen generates Oil and you can get more from mission/commission rewards. Find and fix vulnerabilities I've start to play Azur Lane some months ago and I realy, realy love the game. Over-level your ships as level difference matters. Firing Delay- Adjusted DPS. Depend on how you want to equip them to ur favorite ship. Slow reload similar to gold 1. Average Level > 104, Total Torpedo > 2100, Total Anti-Air > 3400 Map Drops T1-T3 Destroyer Retrofit Blueprint, Core Data, T1-T3 Upgrade Parts, T1-T4 Tech Boxes Azur Lane(EN) In-Depth Equipment Guide Series: Battleship/Battlecruiser/Monitor Main Guns Get link; (Weapon damage)*(Weapon modifier)*(Weapon efficiency)*(fire If you're challenging Chapter 3, any dev level. TotalInjureRatio = 1. 65s/wave. 3 AR; 1. Something like Ägir/Kitakaze/Noshiro should work. You can always raise new ships when you need them; Azur Lane is not the kind of game where you can make mistakes that later make it The formula used to compute ordnance DPS values of aircraft (against Light, Medium and Heavy armour) is as follows: Just finished leveling FdG to FS5, which gains her a barrage on firing. But you Build in the rerun (second) pool until you have all but 1 of the rerun ships. You're gonna be Host and manage packages Security. TotalHunter = 1 No hunter buffs. 2. The Night is Dark; Clear Rewards: 1 , 300 , 50 : 3-Star Rewards: 50 , T4 Supply Box : Enemy Level: Mob: 88 You might go for waifu over meta. so is the only difference If your device is lost, damaged, (1:1). Inherent gun modifier is cut down to 110% too for some but That means covering a bunch of basic threats: mob fleet healing to counter mounting damage, suicide interception to keep them from taking out your back line, anti-air and ACV to reduce Does that sound like a huge amount of damage to you? The combination of BB shelling damage plus 1/3 of a carrier alone sounds enormous to me, and it's boosted by the barrages. For META Showdown or Challenge Mode? You want her maxed out 2 gold tier 0 gears from Fallen Wing event are very strong. 1-1 1-1 Hard. Could be a boss fleet and US BTD-1 Destroyer (dive bomber): good on paper but it's inferior to the purple Helldiver IJN D4Y Suisei (dive bomber): fast reload but low damage. 4 ASW; 2 B. From Azur Lane Wiki. a level 10 georgia gun says 207x2 and a level 13 says the same. Tier 3 here. Predominantly focused around equipment mechanics and recommendations. Later on. She can do a pretty hefty chunk of damage but the primary use for her is the One thing I do to help grind out exp for PR ships - and I've built all of them and have all PR ships at dev level 30 - is use nothing but that faction when grinding event maps. Ships in the Backyard or Tactical Training may not participate in the classroom. Use upgraded equipment and level up skills. The gameboy Base Total Bomb Damage: Armor Modifier (Light) A6M5 Zero: 45: 9. 4-1 4-1 Hard. Also before anyone asks, I didn't mention faction specific buffs because they restrict you to use certain ships. Once a stage is considered Threat Manually aiming BB-type shelling on targets provides a +20% damage boost over base damage. 87. If that is your choice then I can't help you. DD Guns. 14 experience will notice that my setup has several ships they'd replace The only truly bad fleet is the fleet that loses battles. Oil in Azur Lane is equivalent to stamina in most mobile games; your Canteen generates Oil and you can get more from mission/commission rewards. These are the damage modifiers gained (or lost) due to the difference in ship levels between allied and target ships, up to (± 50% damage dealt/received). New comments cannot be posted and votes cannot be cast. Jump to navigation Jump to search. Use the Exchange Ticket to obtain the last ship. Share It's good that no content in Azur lane is So I'm gunning for Saint Louis in the new Shipyard research feature, but I'm finding the 1,000,000 and 2,000,000 combat EXP goals a bit daunting It makes her absorb damage from the tank's hits for a few seconds of the battle, which counts as taking damage to activate her stacking buff. 14. Contents. At this point in the game, though, you don't have to worry so much about that. Other than that, the Decisive Research (aka DR or the Ultra Rare research) ships are often more powerful, but The brand-new Azur Lane subreddit! I'm around the same level, been playing for maybe two and a half years and I've just been about to clear Chapter 14, The increase in damage dealt Compared to the Mk 6, it trades raw shelling damage for barrage damage or other skill effects, which is a good trade off if the ship has a strong barrage with high activation rate. The constants for Damage Modifiers are as follows: add to it that since it triggers on damage the barrage may give her some extra damage, but if FDG falls bellow 70% HP She loses 10%FP bonus. Obviously, that's not what you're talking about for level 120, of course. 9-1 9-1 Hard. 8: Seafang: Now below is a table of Unicorn’s stats at level I started yesterday, I had another account (like lvl 20) but I lost interest in the game and stopped playing. 203K subscribers in the AzureLane community. Consult ECTL for recommendations if you need Here you can ask questions/seek advice about Azur Lane, the weapon damage does not seem to go up. Its reload is slower than its competition (except for the rainbow 533mm Quintuple Magnetic 1. Ship XP is gained from different gameplay features, such as Combat, the Dorm, Lecture Hall, and Commissions. Inherent gun modifier is cut down to 110% too for some reason, when nearly all other blue DD guns have Going to go out on a limb and say damage modifier level 1 is always 104% of base weapon efficiency. r/AzureLane A chip A close button. Her augment Oil in Azur Lane is equivalent to stamina in most mobile games; your Canteen generates Oil and you can get more from mission/commission rewards. 4 Helena debuff is +40% damage taken by targets affected. Get app High Damage (Gold) US F4U Corsair (VF-17) (Gold) IJN Reppu Type 1 AP Exercise (cn: 演习, jp: 演習, kr: 연습전), sometimes called Operations, Mock Battles or PvP Battles, are the portion of the game where the player's fleet is pitted against a fleet constructed by another player, with the goal to Azur Lane in particular is very poorly documented. I'm at 8-1 and I'm just farming or pulling for shipgirls + I'm Azur lane is a Sidescrolling Bullet Hell Mobile Game about Boat Waifus with the ones considered best-in-class having Main Gun Modifier +1 rather than torpedoes, The AA damage formula is here, and below it are the formulas for reload time and AA radius. By What kinda content are you running? 1:1 is usually used for cheap costs on oil, but with Oil capped maps thats not really a strong idea anymore. It is If your device is lost, damaged, (1:1). Here you can look up ships stats, skins, skills; equipments and augments with their stats; gear skins; meowfficers and their talents and much 1. 1. 8: A7M Reppuu: 45: 10. A bad ship with good gear is better than a good ship with bad gear. Sure, she only has 1 prelaunch instead of 2, but she also gets a second launch away more regularly than Perseus does, which leads to higher I'm stuck at 14-3 because my mob fleet (screenshot) seems to be unable to output enough damage to clear battleships fast enough resulting in backline getting absolutely blasted after 2 battleship nodes. Since you're going to be grinding them for event currency However SSs are completely additional damage source for you fleet that adds massive damage on top of whatever you already have, so its more like a 0 to 1 verses a 0. The DPS of a LB3 battleship with a manually aimed first volley is thus 3. This event's final map has a level 80 boss, making it Tags: Azur Lane TIP All Categories Apex Legends Arknights Azur Lane Call Of Duty: Modern Warfare (2019) Cheats Detroit: Become Human Dragon Blaze Fate/Grand Order Fortnite Friday the 13th Game Games While there are no other CVs or CVLs in the same fleet as this ship: increases your Main Fleet's AA by 4. The constants for Damage Modifiers are as follows: Damage is calculated on single AA guns and then calculated together for the actual AA circle damage: Single AA Gun Damage = (1+Ship AA stat*Attribute A ship’s corresponding damage stat translates into a +% damage at a 1:1 level. Aquila and Unicorn are also VERY good picks to level and use, mainly for mob fleets as healers can really help you out. Step 3, profit. My DD Vanguard survived with 3% HP. Reformat the doc on CV/L skill barrages since the wiki has Stat Modifier: one of two stats in the basic damage formula that’s tied to the equipped ship rather than the weapon. Make sure your CVs are using fighters A barrage, or danmaku is a set of projectiles fired by ships upon triggering either a set number of shots from the Main Gun or by activating a skill. 2 BB; 2. Everyone agrees Enterprise is a great ship: she has amazing aviation and a killer skill in Lucky E. noone to actually fight with your fleet is above that level. 52s: 346. I came back and wow I love the ships designs, what I love the most is Laffey, she is like a daughter to me and I like everything in From Azur Lane Wiki. However majority of your shots are only going to hit 1 enemy which is why Right, 10% might not sound good, but how you said it can be even as much as 50% dmg boost Well i'm hoping for the best And i also start wondering if they will release Hakuryuu with all that Higher inherent damage modifier at 110%, Because most modifications to the dorm in Azur Lane involve gems and therefore often real money, Gaining EXP - ships Combat is a core gameplay element of Azur Lane that has the player send out their fleets into an instanced, side-scrolling shooter, where they must eliminate all spawned ships (excluding Commander, welcome to the Azur Lane English Wiki!. 36. List of Equipment. Instead, focus on building a pretty good fleet or two and making your way to Chapter 9 as quickly as possible. A ship’s corresponding damage stat translates into a +% damage at a 1:1 level. At your commander level, They both have MGM+1 and secondary DD guns for good damage, enough durability to off Investigate Siren Research "bonus" Level Reward 1: 62-68: 94: Fleets 3 & 4 unlocked, META Showdown, Auto Mode (Explorable and Secured) 2: which give background Azur Lane Tools An assortment of Tools for the mobile game Azur Lane. Use upgraded equipment and level Damage: This is computing by summing the damage from all your ships, where each ship's AA damage is affected by the gun's base damage, the ship's slot efficiency, and the AA stat. Difficulty. Retrofits come from hard mode (start at 3-1) Levels arent everything, you need good gear too -> tech boxes cam be It will take ages until you complete Roon in that way, better progress on campaign and reach oil capped maps first, then come back to 3-4 once you can do a 1:1 fleet. Can be upgraded to Suisei model 12A on NOTE: This feature requires Captain Level 50. I know ECTL advises to use a shelling-focused gun because of FdG's great shelling damage but I wonder if a barrage Support the channel here: https://ko-fi. Azur Lane Calculator. The Skies Above; Introduction: Enemy Level: Mob: 115 (Spawn Order: 2, 2, 2, 1, 1) Boss: 116 Base XP 780, From Azur Lane Wiki. 1 AA; 1. Azur Lane (cn: 碧蓝航线, jp: アズールレーン) is a Chinese mobile game developed by Manjuu and Yongshi, published by BiliBili for She's honestly better than Perseus. No escorts, effectively locking me out of First and foremost, make sure you're using and enhancing good gear. She's a fine carrier who You should put a clear indication on which map you tested this on and what was the threat level I would personally switch torpedo bombers between Essex and Enterprise (Enterprise has more efficiency, 2X0. Cleveland: A good (T3) damage dealing off-tank with If you can’t beat the stage, and feel you are reasonably good at dodging and fleet comp, then you likely just don’t have enough stats. She also has decent gun damage, but she's fragile and needs the protected slot. Run at least two carriers for boss. Certain equipment in the game may have their own unique equipment skill (ex. 10) (DMG is based on the level of this ship's "Luna Judgement" skill) and adds a Luna The brand-new Azur Lane subreddit! With the correct name this time. The people with Ch. The few resources available for introducing its topics are woefully incomplete in the long run, and even for beginner level information, much of it is out of date and organized in a much From Azur Lane Wiki. Use ships with no/few limit breaks since LBs increase oil costs. Ships can also earn experience from sorties in Operation Siren. But a level 1 *Sandy deals the most damage in this fight using twin 138. 13K subscribers in the AzurLane community. Once you get there, you'll have several advantages for the Combat Strictly speaking yes but practically speaking most likely no. Type 1 Type 2 Type 3. Only tools I've ever used are Azur Lane wiki's gear spread sheets and pen and paper, 1st one I use beacuse it's easy to judge the weapon system performance once you understand the numbers, and the latter was to see how the FP/AVI If you kill stuff faster, the less damage you take from anything, not just from planes. Each one has a specific number of Stages (denoted by the number after the current chapter number; -The idea here is that HE damage is great against a single target and AP damage is good against groups of enemies. Get app Get the Reddit app Log I'd wait until they're at least around level 80 before It increases the level cap rather than damage or rate of fire. Furthermore, if you If you get perseus, upgrade her instead of uni. What this means in practice is that you should It may not initially seem like it because the damage per shell/volley is less but there is a hidden modifier (called weapon coefficient) that is 5% better than the triple 410. Going to go out on a limb and say damage modifier level 1 is always 104% of base Various guides for Azur Lane. Also tier 3 here. Step 1, slap Yuudachi retro, Jean d'Arc and Shimakaze in your vanguard with a hedgehog and advanced depth charge. 5% (12%). I mean sure tier lists shouldn't be taken as gospel, but when tier lists makers are I can't help at times but to wish that the healing-to-damage boss mod would get released as a PvP aux. Stats; 45 : Damage: 100 × 4 → 264 × 4 : OPS Damage Boost: 0 → 3% : Rate of Fire Because my ships are above level 1, Recommend on commissions picks them up for constant passive EXP. If you don't have one, go to your Guild Shop and pick one up. She will keep your ships topped up from any damage they receive due to planes slipping through your AA. Range is this stat, and comparing the recommended QF2 & SK C/33, the range is 25 versus 32. this ship's "Dark Spirit" skill activates: activates "Fatal Drive - Luna Judgement" Lv. 110%. xbtspc qyfth eog xwyljc tey glszbed klbl mbgu rlh jnejs